To install:

Take the Ships folder and merge it with C:\(KSP install directory)\saves\(Desired Save game Profile)\Ships
where (KSP install directory) is your KSP install directory.
where (Desired Save game Profile) is the save game folder you want to add them to.

The Subassemblies folder goes in the same profile. You may or may not already have this folder.
**NOTE: This is not a required subassembly. You may create another subassembly to get the Endurance into space,
but BEWARE!!! The Endurance is not capable of getting into orbit alone!


The Endurance:
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Description: The vessel that may or may not help you in your journey to (insert location here).
This multi-functional space station can be disassembled to make a habitable planetary base for whatever mission.

Usage: 
After achieving orbit, dock Lander and Ranger crafts to the center docking module (Rangers go on the middle slanted
ports, and the Landers go on the outer docking ports). In order to release the habitat/storage modules
located on the rear of the Endurance, you will have to clip your camera into the module to see the dock part
attached to it (Zoom in so you can see the top of the habitat/storage modules inside the Endurance modules),
right click, and click "Undock".

Booster sub-assembly usage:
Attach the Endurance Take-off rocket sub-assemblies to the bottom of the Endurance's engines, or use the pre-assembled
"Endurance - Lifters" craft file.
Stage 1 - Set MAX throttle and Fire Main booster rockets. 
Stage 2 - Fire large boosters and release launch clamps,
Stage 3 - Once clear of the launchpad fire additional small boosters.
Stage 4 - When small boosters are exhausted releases them.
Stage 5 - Fire immediately after stage 4.
Stage 6 - Once the large boosters (from stage 2) are exhausted release them.
Stage 7 - Once second set of small boosters (stage 5) are exhausted release them.
Stage 8 & 9 - fire straight away to release the booster assembly and fire the Endurance main engines.


The Ranger:
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Description: This craft is used for scouting potential base locations, and maybe carrying some basic
science modules down to a planet for tests on the surface.

Usage: There are two action groups, key "1" toggles forward thrusters, and key "2" toggles the VTOL thruster.
Key "3" toggles engine mode for the main thrusters; Air Breathing and Closed Cycle.
There are lights installed that can be toggled using the Lights action group/key.


The Lander:
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Description: The Lander is used to bring habitat and transport modules detatched from the Endurance to
the surface of a planet.

Usage: Simmilar to the Ranger, key "1" in flight toggles main thrusters activity and key "2" toggles VTOL engines.
key "3" toggles the Hatch ladders and a number of lights have been added that can be toggled using the Lights 
action group/key.


The Viper:
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Description: "It's like a Mini-Ranger!" As Jebediah Kermen so eloquently put it. This "Mini-Ranger" is capable
of basic spaceplane activities, like flying around and... no that's about it.

Usage: This doesn't dock to the Endurance (but you can rig it to, if you want). This small spaceplane is capable
of flying long distances and, if you're careful, to the moon. **A note of caution: The Viper is somewhat
difficult to land. If you land gently, and stay within around 50-120 m/s speed, your gear won't pop up the craft
into the air.
Lights and stock landing gear have been added and can be toggled using the gear and lights action groups/keys.